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Bring Game Based Learning to Your Classroom

Wednesday, February 14, 3:00 pm–4:50 pm
Seattle Convention Center - 615

WLP42

Want to bring game based learning to your classroom? You may know more than you think. Learn about features of good game design, and how they are similar to good instructional design. Explore how games increase motivation, persistence, and engagement, and how to leverage these impacts to increase learning.

BYOD Needs:
Laptop or chromebook with internet connection and modern web browser. a google account may be helpful, but not necessary.
Note: Be sure your electronic device has a fully charged battery as only limited power sources will be available.
Format:
BYOD Workshop
Focus Area:
Gaming, STEM/STEAM
Audience:
All Educators, Curriculum Specialists
Skill Level:
All levels
Grade Level:
Grades K-12

Presented by


Photo
Elizabeth Bacon (Presenter)
Director of Pedagogy

Elizabeth Bacon is the Director of Pedagogy at CoderZ, which provides schools with gamified and game-based learning experiences to support the development of computing and robotics skills. A former classroom teacher and school administrator, she has designed computer science courses for students from 5 to 18 years old and developed blended learning systems for students preparing to study in the United States. Elizabeth is active in the computer science education community, volunteering in local schools and community centers, serving on advisory panels for computing pathways in Seattle area school districts, and presenting workshops on various topics in K12 computing.