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Game Plan for Educators: Game Design for Social Impact

Wednesday, February 14, 1:00 pm–2:50 pm
Seattle Convention Center - 618

WP33

Games and game design can help build critical skills like collaboration, systems thinking, creative problem solving, and design thinking. This workshop will introduce educators to the Games for Change game design curriculum, with tools and strategies to teach students how to design analog and digital games for social change. Participants will walk away with a roadmap for building STEAM learning experiences that empower students as designers and agents of change.

BYOD Needs:
To be confirmed upon selection.
Note: Be sure your electronic device has a fully charged battery as only limited power sources will be available.
Format:
BYOD Workshop
Focus Area:
Digital Citizenship, Gaming, Makerspace, Professional Development, STEM/STEAM
Audience:
All Educators, Curriculum Specialists, Maker Space Educators
Skill Level:
All levels
Grade Level:
Grades 6-8, Grades 9-12

Presented by


Photo
Mary Elizabeth Pearson (Presenter)
Director of Curriculum and Professional Development
Games for Change

Mary Elizabeth Pearson has been working within the education system for the last 25+ years in the United States and Abroad. She has held positions as an elementary, middle, high school teacher, and administrator as well as a Director of Technology and on the Minecraft Education team. Her work as a coach, mentor and instructional leader within the educational technology landscape has helped her connect with educators, students, leaders and parents on the possibilities that technology can afford all of our learners. She currently works for Games for Change as the Director of Curriculum and Professional Development.


Handouts

Intro to Game Design: Educator Guide