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Minecraft Education: Innovative Approaches to Game-based Learning in Education

Friday, February 16, 1:00 pm–2:50 pm
Seattle Convention Center - 604

FP54

Embark on a unique educational journey, immersing yourself in an interactive, in-game experience guided by innovative approaches to game-based learning and Computer Science with Minecraft Education. Engage in a hands-on exploration and discover how to leverage this tool to develop and enhance coding concepts in the classroom. This transformative experience will empower you with practical strategies and a toolkit to foster coding expertise in your classrooms. Get ready to dive into the engaging world of in-game learning with Minecraft Education! For an engaging presentation participants should have the latest version of the software installed. Minecraft Education can be utilized on the following devices: Windows Devices, macOS Devices, iPad Devices, and Chromebooks. The software can be downloaded and installed from the Microsoft Store. When participating in Minecraft Education activities, it is strongly suggested to bring a computer mouse, especially for devices like laptops or tablets. A mouse can enhance control and precision while navigating and interacting within the Minecraft world.

BYOD Needs:
Minecraft Education Edition, also known as Minecraft Education, can be utilized on the following devices: Windows Devices: Minecraft Education Edition is compatible with devices running Windows 10, including desktops, laptops, and tablets. The software can be downloaded and installed from the Microsoft Store. macOS Devices: Minecraft Education Edition is also available for macOS devices. It is compatible with macOS Mojave (10.14) or later versions. The software can be downloaded and installed from the App Store. iPad Devices: Minecraft Education Edition is supported on iPads running iPadOS 14 or later versions. It can be downloaded and installed from the App Store on iPad devices. Chromebooks: Minecraft Education Edition is compatible with select Chromebook models. However, it requires the installation of the Minecraft Education Edition app from the Google Play Store. Please note that not all Chromebooks support Google Play Store access. When participating in Minecraft Education Edition activities, it is strongly suggested to bring a computer mouse, especially for devices like laptops or tablets. A mouse can enhance control and precision while navigating and interacting within the Minecraft world. It is important to ensure that Minecraft Education Edition is regularly updated to access the latest features and improvements. An active internet connection is necessary for downloading updates and utilizing online features within the Minecraft Education Edition software. For specific system requirements and further details, it is recommended to refer to the official Minecraft Education Edition documentation or website.
Note: Be sure your electronic device has a fully charged battery as only limited power sources will be available.
Format:
BYOD Workshop
Focus Area:
Accessibility, Blended Learning, Coding, Computer Science, Digital Citizenship, Digital Literacy, Esports, Gaming, Media/Information Literacy, Microsoft, Special Education, STEM/STEAM, Teacher Librarian
Audience:
Administration, All Educators, Curriculum Specialists, ELL/ESL, Esports Coach(es), Gifted/Talented, Instructional Technology/Technology Coaches, Postsecondary, Second/Foreign Language Educators, Special Education Teachers, Teacher-Librarians
Skill Level:
All levels
Grade Level:
All Grade Levels

Presented by


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Michael Higley (Presenter)
Director of eLearning
NCCE

Michael currently works as NCCE’s Director of e-Learning. He enjoys working closely with administrators, teachers, students, and businesses as they learn to blend the best of face-to-face instruction with digital technology integration. Michael is a Certified Microsoft Innovative Educator, Google for Education administrator, and digital learning enthusiast. When Michael isn’t working one-on-one with teachers and students, he can be found featured as a Top e-Learning Author, the largest online community of professionals involved in the eLearning industry.