Bridging Generational Gaps through Game Design: Boomers to Gen Alpha

Wednesday, February 26, 10:00 am–10:50 am
Seattle Convention Center - 606

Are you aware of what truly matters to your students and how their generational identity shapes their learning preferences and aspirations? This session introduces educators to the diverse generational cohorts in today’s classrooms and explores the factors driving their social consciousness and learning motivations. Game design is presented as a powerful tool to develop essential skills like collaboration, systems thinking, creative problem-solving and design thinking crucial for addressing students’ evolving motivations. We’ll explore the Games for Change (G4C) curriculum, offering practical strategies for students to create analog and digital games that align with the social consciousness of Gen Z and Gen Alpha. Participants will gain innovative ideas for integrating game design into learning experiences, empowering students as designers and agents of change.

Format:
Session (50 Minute)
Focus Area:
Digital Citizenship, Gaming, Professional Development, STEM/STEAM
Audience:
Elementary Educators, Middle School Educators, High School Educators
Skill Level:
All levels
Grade Level:
Grades 6-8, Grades 9-12

Presented by


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Mary Elizabeth Pearson (Presenter)
Director of Curriculum and Professional Development
Games for Change

Mary Elizabeth Pearson has been working within the education system for the last 25+ years in the United States and Abroad. She has held positions as an elementary, middle, high school teacher, and administrator as well as a Director of Technology and on the Minecraft Education team. Her work as a coach, mentor and instructional leader within the educational technology landscape has helped her connect with educators, students, leaders and parents on the possibilities that technology can afford all of our learners. She currently works for Games for Change as the Director of Curriculum and Professional Development.


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