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STEAM and 3D Printing with Minecraft, Paint 3D, and More

Friday, March 6 1:15 pm–2:05 pm
TCC - Tahoma 2

Bring STEAM and 3D printing into the classroom with a keen eye on which software works as a natural progression to student success at elementary, middle school, and high school. Join us ae we explore what is used regionally and a vertical software progression to get you started that includes Minecraft and Paint 3D. The finale will be seeing Minecraft and Paint 3D in action and how you can get started integrating 3D printing into the earliest grades. We’ll share resources that can be used to convert Minecraft objects into 3D printable objects as well as resources for introducing Paint 3D as a 3D printing design tool. Don’t miss out on your chance to utilize tools that students are already using to engineer, design, and prototype within their learning and empower your learners with the skills they will use throughout their education and into STEAM Careers.

Type: 50-minute Session
Focus Area: 1:1, CTE, Emerging Trends, Gaming, Makerspace, Microsoft, STEM/STEAM
Skill Level: All levels
Handouts:

Presented by

Shea Eakes Shea Eakes, Federal Way Public Schools

Shea Eakes is an Instructional Technology Facilitator within the Instructional Technology department in Federal Way Public Schools. Shea is passionate about project-based learning and technology integration. He has also facilitated the development of educational technology through his former company E-Squared Learning LLC and has worked with Educurious on curriculum development and co-facilitation of project-based learning education conferences.


Dennis Purcell Dennis Purcell, Federal Way Public Schools

Dennis Purcell has worked in schools for over 20 years, starting as a classroom teacher in Seattle Public Schools, then working in the private industry in STEM fields, supporting the integration of technology in schools. He is excited to be working directly with teachers, students and families in Federal Way Public Schools, where he will supports the integration of instructional technology across disciplines.