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Esports in K-12: Opportunities and Options

Wednesday, March 4 3:00 pm–3:50 pm
TCC - Tahoma 1

The esports trend in universities and professionally has grown to be one of the most popular sporting events in the world. This session will examine how esports is emerging in K-12 (both in formal classrooms and informal clubs) throughout the country. In this session we will explore at what esports is, the benefits to students, and how to get started.

Type: 50-minute Session
Focus Area: CTE, Emerging Trends, Gaming, STEM/STEAM
Skill Level: Beginner
Handouts:

Presented by

Steve Burt Steve Burt, Clarity Innovations, Inc.

Steve has worked for Clarity Innovations since 2002 and is currently the Director of Strategy. He oversees the development of new solutions for Clarity's clients. This process typically involves blending research-based practices with emerging technologies. He's paying a lot of attention right now to the education potential of emerging ecosystems such as esports as well as how changes in digital publishing are affecting teaching and learning in the classroom. Having worked with educators and students for nearly two decades, Steve is skilled in understanding a wide variety of technologies and their application in education.