The Mu of Your Shoe (FA85)

Friday, February 16 8:00 am–9:50 am
WCC - 3B

Pre-Registration Required (Open)

Ever dream of being a pro athlete, but found you just don't have what it takes? Think you have the chops to design the next killer kicks? Want to run a shoe design challenge in your classroom? See how to leverage the inner sneakerhead in yourself and your students. Join us to create a Museum of Kicksology as you explore how you can enhance your project-based learning opportunities with easy to implement 21st Century Skills and STEAM-infused activities and resources that bring real world design thinking, sport research data collection and analysis, and shoe design into your classroom to connect careers in sport product research and design.

Type: Workshop-BYOD
Focus Area: Makerspace, STEM, STEAM
Skill Level: Beginner, Intermediate

Presented by

James Larsen James Larsen, EdGE at TERC

James L. Larsen, is the co-founder, lead developer and Principal Investigator for Educational Gaming Environments (EdGE) at the non-profit TERC. EdGE’s work includes innovative ways to integrate science content and research on how scientific experiences and collaborations can be taught through the use of science-infused games. His current work at EdGE include STEMLandia – a land of outside gaming adventures and SportsLab – an NSF-funded project to create an online environment for middle school collaborative teams to explore and learn about STEAM concepts and 21st Century Skills through a sport research and sport shoe design challenge.

Barbara MacEachern Barbara MacEachern