Neuroscience and Engineering: Arduinos, Ethics, and more!
Thursday, February 15 3:00 pm–3:50 pm
TCC - Skagit 5
Learn about an interdisciplinary STEAM unit where students engineer an Arduino-controlled device to help persons with a sensory or motor impairment. Students incorporate their learning about neuroscience, sensory impairment, and spinal cord injuries to design a model of a neuroprosthetic (an assistive device with a brain-computer interface). Participants in this session will gain access to resources which will help them use this interdisciplinary unit with their students, guiding them through the basics of circuitry, Arduino programming, the engineering design process, and ethical considerations. Learn how to keep students engaged through the creative avenues provided by this design project.
|Focus Area:||Makerspace, STEM, STEAM|
|Skill Level:||All levels, Beginner, Intermediate|
Laura Moore, Eton School
A middle school math and science teacher at Eton School in Bellevue, Laura focuses on providing neuroscience and neural engineering content to her students. These subjects engage young minds and provide cutting-edge research topics, while allowing students to learn how their own beliefs and behaviors are shaped by their nervous system.
Phelana Pang, Seattle Girls' School
Phelana Pang is a science teacher at Seattle Girls' School, where students engage in many interdisciplinary and STEAM projects throughout the year. She collaborates with teachers within and beyond her school, and participates in the Research Experience for Teachers through the Center for Sensorimotor Neural Engineering at the University of Washington during the summers. Phelana has been teaching science for 18 years at the middle and high school levels in public, independent, and international schools in Washington, California, Texas, and Saudi Arabia.